Nate Quarry vs. Shonie Carter

UFC 7-3-0 vs. 3-3-0

Tale of the tape

Green = edge on that line
7-3-0
UFC record
3-3-0
Middleweight
Division (benchmark)
Welterweight
54
AgeΔ 0 yrs
54
6'0"
HeightΔ 2"
5'10"
72"
Reach
Open Stance
Stance
Southpaw
196.3
Layoff (months)Δ 39.5 mo
235.8
LWWLW
Last 5 (newest first)
LLLWW

The read

Stats 25%+ off the division median
Nate Quarry carries real power — 1.50 knockdowns per 15 minutes, vs a 0.32 Middleweight norm.
Shonie Carter hunts takedowns — 2.49 per 15 minutes, vs a 1.27 Welterweight norm.
Nate Quarry rarely shoots — 0.25 takedowns per 15 minutes, vs a 1.42 Middleweight norm.

Level of competition

Full-career record by tier of opposition

Nate Quarry

Competition tierWL
Tier 1 — UFC / DWCS / PFL / Bellator / ONE / Rizin 73
Tier 3 — regional circuit 51

Tier-weighted record quality: 1.3 · 7 tier-1/2 wins · 9 finish wins over 16 documented bouts

In the UFC: 4-3 against opponents who walked in above .500 · avg opponent walk-in record +1.4 wins over .500

Shonie Carter

Competition tierWL
Tier 1 — UFC / DWCS / PFL / Bellator / ONE / Rizin 34
Tier 3 — regional circuit 4528

Tier-weighted record quality: 0.15 · 3 tier-1/2 wins · 26 finish wins over 88 documented bouts

In the UFC: 0-2 against opponents who walked in above .500 · avg opponent walk-in record +1.2 wins over .500

Striking

Career totals · norms = own-division medians

Significant strikes — landed & absorbed

2984.96/min · norm 3.25
Sig. strikes landed
1131.88/min · norm 3.17
1682.80/min · norm 3.20
Sig. strikes absorbed
1111.84/min · norm 3.06
44.5%norm 47.4%
Striking accuracy
41.1%norm 44.9%
66.3%norm 53.8%
Striking defense
52.8%norm 55.25%
61.50/15 · norm 0.32
Knockdowns
20.50/15 · norm 0.38

Where the fight happens (share of sig. strike attempts)

Nate Quarry

Distance 74.3% (norm 79.4%) · Clinch 10.8% (norm 9.1%) · Ground 14.9% (norm 10.3%)

Shonie Carter

Distance 74.5% (norm 81.2%) · Clinch 11.3% (norm 9.4%) · Ground 14.2% (norm 8.1%)

What they throw (share of sig. strike attempts by target)

Nate Quarry

Head 74.9% (norm 78.0%) · Body 10.8% (norm 13.4%) · Legs 14.3% (norm 8.4%)

Shonie Carter

Head 66.2% (norm 78.2%) · Body 13.5% (norm 12.4%) · Legs 20.4% (norm 8.4%)

Zone accuracy matrix Landed / attempted by zone

Green ≥ division median, red below. UFCStats tracks position and target as separate splits.

Zone Quarry L/AAccMiddleweight med Carter L/AAccWelterweight med
BY POSITION
At distance 221 / 497 44.5% 40.5% 76 / 205 37.1% 38.6%
In the clinch 37 / 72 51.4% 70.3% 21 / 31 67.7% 67.8%
On the ground 40 / 100 40.0% 69.1% 16 / 39 41.0% 67.2%
BY TARGET
To the head 162 / 501 32.3% 38.9% 44 / 182 24.2% 37.2%
To the body 50 / 72 69.4% 71.7% 25 / 37 67.6% 70.7%
To the legs 86 / 96 89.6% 83.3% 44 / 56 78.6% 82.9%

Zones with fewer than 25 attempts are marked "too few to rate". Each fighter is measured against the median of leaderboard-eligible fighters in his own division (Middleweight: 174 fighters · Welterweight: 182 fighters).

What lands on them Opponents' accuracy against each man

Green ≤ division median — harder to hit than the typical man in his division.

Zone vs Quarry L/AOpp accMiddleweight med vs Carter L/AOpp accWelterweight med
BY POSITION
At distance 124 / 428 29.0% 39.5% 76 / 182 41.8% 39.0%
In the clinch 32 / 52 61.5% 70.9% 26 / 42 61.9% 68.9%
On the ground 12 / 18 too few to rate 69.0% 9 / 11 too few to rate 68.0%
BY TARGET
To the head 122 / 435 28.0% 37.9% 76 / 186 40.9% 35.6%
To the body 26 / 36 72.2% 71.3% 20 / 27 74.1% 69.6%
To the legs 20 / 27 74.1% 82.1% 15 / 22 too few to rate 82.1%

Grappling

Takedowns, control, submissions vs. division norm
133.3% acc · 0.25/15 · norm 1.42
Takedowns landed
1066.7% acc · 2.49/15 · norm 1.27
660.0% def · norm 63.1%
Takedowns stopped
1680.0% def · norm 63.9%
10:5518.2% of cage time · norm 19.75%
Control time
17:0628.4% of cage time · norm 18.5%
8:252:06 per 15 · norm 3:00
Time under control
15:353:53 per 15 · norm 3:15
00.00/15 · norm 0.47
Submission attempts
00.00/15 · norm 0.45

Bars compare the two men's rates (per-minute / per-15 figures), not raw totals — Quarry has more cage time on record.